In-game Chat Issues
- We have split the global chat into multiple channels that are numbered by a numerical index from 1 to 99
- Each channel can hold up to 200 players
- At the start of the game, you are put into the channel with the lowest index that is not already full
- You can manually switch to another channel instance by sending the following commands into the global chat (omitting the brackets) : /join [index], /switch [index], /channel [index] /index [index]
- Trying to join a channel instance that is full will result in staying in your current one
- Your instance index is displayed above the text input field
Market
- It is now possible to sell limited blueprints in the market
- The following blueprints can be sold: Strike Craft, Resource Collectors, Resource Controllers, Escorts, Internal and External modules
- Flagship blueprints cannot be sold
- Added a tab for code fragment & prestige items to the market
Quest
All quests that require you to build a flagship now no longer trigger off of building flagship turrets. The following quests are affected:
- Flagship Construction
- New Flagship
- Flagship Construction T2
- Flagship T2
UI
- Added a button to storage that enters “multi selection mode”
- In this mode the players can select any amount of items and execute a shared action on all of them
- The available actions are: Stash, Dismantle and Destroy
- If the items do not have any shared actions, no buttons will be displayed (e.g. selected an item that can only be stashed and an item that cannot be stashed)
- The same buttons are added to stash, where only the Retrieve action is available
- Improved the wording on the Adamant packs in the Currency Shop
- Improved highlighting in the first chapters
- Brought back connection lines between target list and their combat-view counterparts, and for star systems in the galaxy map as well
- Returned the officer names on officer cards in-game and added improvements to visualize officer stats
- Changed the player profile sideout background opacity to be darker
- Added a Header for the LVL settings button
Bug Fixes
- Fixed that a strike icon would be in the center of its system in the system view.
- Fixed that you were not able to dismantle the liaison requisition squad ships.
- Fixed that there was a part in the subtitles of the first cinematics that the narrator didn’t narrate.
- Fixed an issue on iOS in which the voice chat check stayed enabled even after you didn’t allow access to the microphone.
- Fixed that the language selection on settings was not scrollable.
- Fixed that you were sometimes not able to delete your profile.
- Fixed that sometimes the quit popup overlapped the module unlock screen when using the back button
- Fixed the “Go To” button for some side missions
- Fixed the “Go To” button for some weekly and daily quests
- Fixed that sometimes unidentified objects stayed in the Target List until the list is refreshed
- Fixed the target list sometimes not updating on completing the mission
- Fixed the target list not displaying enemy hull and armor damage bars correctly
- Fixed that Strikes dropped the wrong amount of Code Fragments (1 common, 3 rare, 6 epic → 1 common 2 rare, 5 epic)
- Fixed that trying to collect the “Signals” quest sometimes caused errors
- Fixed that sometimes docking one squad during the undocking animation of another squad blocks the first squad from undocking
- Fixed the storage overloaded state not refreshing after a restart
- Fixed that sometimes you were not able to refine when entering the refinery after clicking on the shipyard – Fixed misaligned letters in the shop
- Fixed an issue where starting a research project and then navigating back and forth to a different tab caused the UI to stop displaying the amount of Adamant to speed up the research process
- Fixed an issue in which Insignias earned from missions didn’t complete the daily “Distinction” quest
- Fixed that there was no Joanna message to indicate that the current scanner is not powerful enough to scan more systems
- Fixed that the Thunderbolt Cannon was invisible