In-game Chat Issues

  • We have split the global chat into multiple channels that are numbered by a numerical index from 1 to 99
  • Each channel can hold up to 200 players
  • At the start of the game, you are put into the channel with the lowest index that is not already full
  • You can manually switch to another channel instance by sending the following commands into the global chat (omitting the brackets) : /join [index], /switch [index], /channel [index] /index [index]
  • Trying to join a channel instance that is full will result in staying in your current one
  • Your instance index is displayed above the text input field

Market

  • It is now possible to sell limited blueprints in the market
  • The following blueprints can be sold: Strike Craft, Resource Collectors, Resource Controllers, Escorts, Internal and External modules
  • Flagship blueprints cannot be sold
  • Added a tab for code fragment & prestige items to the market

Quest

All quests that require you to build a flagship now no longer trigger off of building flagship turrets. The following quests are affected:

  • Flagship Construction
  • New Flagship
  • Flagship Construction T2
  • Flagship T2

UI

  • Added a button to storage that enters “multi selection mode”
  • In this mode the players can select any amount of items and execute a shared action on all of them
  • The available actions are: Stash, Dismantle and Destroy
  • If the items do not have any shared actions, no buttons will be displayed (e.g. selected an item that can only be stashed and an item that cannot be stashed)
  • The same buttons are added to stash, where only the Retrieve action is available
  • Improved the wording on the Adamant packs in the Currency Shop
  • Improved highlighting in the first chapters
  • Brought back connection lines between target list and their combat-view counterparts, and for star systems in the galaxy map as well
  • Returned the officer names on officer cards in-game and added improvements to visualize officer stats
  • Changed the player profile sideout background opacity to be darker
  • Added a Header for the LVL settings button

Bug Fixes

  • Fixed that a strike icon would be in the center of its system in the system view.
  • Fixed that you were not able to dismantle the liaison requisition squad ships.
  • Fixed that there was a part in the subtitles of the first cinematics that the narrator didn’t narrate.
  • Fixed an issue on iOS in which the voice chat check stayed enabled even after you didn’t allow access to the microphone.
  • Fixed that the language selection on settings was not scrollable.
  • Fixed that you were sometimes not able to delete your profile.
  • Fixed that sometimes the quit popup overlapped the module unlock screen when using the back button
  • Fixed the “Go To” button for some side missions
  • Fixed the “Go To” button for some weekly and daily quests
  • Fixed that sometimes unidentified objects stayed in the Target List until the list is refreshed
  • Fixed the target list sometimes not updating on completing the mission
  • Fixed the target list not displaying enemy hull and armor damage bars correctly
  • Fixed that Strikes dropped the wrong amount of Code Fragments (1 common, 3 rare, 6 epic → 1 common 2 rare, 5 epic)
  • Fixed that trying to collect the “Signals” quest sometimes caused errors
  • Fixed that sometimes docking one squad during the undocking animation of another squad blocks the first squad from undocking
  • Fixed the storage overloaded state not refreshing after a restart
  • Fixed that sometimes you were not able to refine when entering the refinery after clicking on the shipyard – Fixed misaligned letters in the shop
  • Fixed an issue where starting a research project and then navigating back and forth to a different tab caused the UI to stop displaying the amount of Adamant to speed up the research process
  • Fixed an issue in which Insignias earned from missions didn’t complete the daily “Distinction” quest
  • Fixed that there was no Joanna message to indicate that the current scanner is not powerful enough to scan more systems
  • Fixed that the Thunderbolt Cannon was invisible