Flagships

The flagship is your main unit, or character in the game. A flagship (or flag for short) can be equipped with various weapons and better sensor arrays (see the modules page) and it has multiple officer slots for its various compartments (see more on the officer’s page). The flag is the only ship in the game that cannot be permanently destroyed. When its hull reaches zero, it will be disabled, and the player will get a prompt to jump back to a trading station for repairs. This means that you can use your flagship as a de facto tank to protect your weaker units. Flagships have three main types:

  • Explorers: Fast ships that have a mix between decent armour and hull. They get additional fabrication slots per tier upgrade. They have an internal module capacity of 220 front, 220 middle and 170 back.
  • Carriers: Ship that deploys a lot of units. Low armour but a lot of hull. They get additional refinery slots per tier upgrade. They have an internal module capacity of 170 front, 270 middle and 170 back.
  • Battlecruisers: Ship that has access to large weapon slots. Lots of armour but low hull, they have an internal module capacity of 170 front, 220 middle and 220 back.

Aside from the normal variants, there are also two rare flagships, the Mohaava and the Tiirshak rare explorer class flagships:

  • Mohaava: Dedicated repair ships with three fixed repair modules that can’t be replaced.
  • Tiirshak: Dedicated scanner ship with a fixed sensor array and large targeting range.

Blueprints

ShipSourceNotes
Expedition ShipStarter shipWeapons: 2x Small
Targeting range: 50
Fleet: 3 Squads 1 Escort
Explorer IMarket (Credits)Weapons: 1x Small 2x Medium
Targeting range: 60
Fleet: 4 Squads 1 Escort
Explorer IIMarket (Credits)Weapons: 4x Small 2x Medium
Targeting range: 70
Fleet: 4 Squads 2 Escorts
Explorer IIIMarket (Credits)Weapons: 4x Small 2x Medium
Targeting range: 80
Fleet: 4 Squads 2 Escorts
Explorer II MohaavaIyatequa Liaison Requisitions (150 T2 Ship Code Fragments)Weapons: 4x Small 2x Medium
Targeting range: 70
Fleet: 4 Squads 3 Escorts
Special: Fixed 2x Small 1x Medium repair turrets
Explorer II TiirshakLarge Starter PackWeapons: 3x Small 1x Medium
Targeting range: 90
Fleet: 4 Squads 2 Escorts
Special: Fixed sensor array
Carrier IMarket (75 T1 T2 Ship Code Fragments)Weapons: 1x Small 2x Medium
Targeting range: 60
Fleet: 6 Squads 1 Escort
Carrier IIMarket (150 T2 T2 Ship Code Fragments)Weapons: 4x Small 2x Medium
Targeting range: 70
Fleet: 6 Squads 2 Escorts
Carrier IIIMarket (300 T3 T2 Ship Code Fragments)Weapons: 4x Small 2x Medium
Targeting range: 80
Fleet: 6 Squads 3 Escorts
Battlecruiser IIMarket (150 T2 Ship Code Fragments)Weapons: 2x Small 2x Medium 2x Large
Targeting range: 70
Fleet: 4 Squads 2 Escorts
Battlecruiser IIIMarket (300 T3 Ship Code Fragments)Weapons: 2x Small 3x Medium 2x Large
Targeting range: 80
Fleet: 4 Squads 2 Escorts

Resource requirements

ShipResources
Explorer I4725x RU A I
1350x RU B I
675x RU C I
Explorer II2268x Large Hull Parts II
648x Large Weapon Parts II
324x Large Machinery Part II
Explorer III1512x Large Hull Parts III
432x Large Weapon Parts III
216x Large Machinery Part III
Explorer II Mohaava2455x Large Hull Parts II
792x Large Weapon Parts II
317x Large Machinery Part II
Explorer II Tiirshak2455x Large Hull Parts II
673x Large Weapon Parts II
436x Large Machinery Part II
Carrier I4725x RU A I
1350x RU B I
675x RU C I
Carrier II2835x Large Hull Parts II
810x Large Weapon Parts II
405x Large Machinery Part II
Carrier III1890x Large Hull Parts III
540x Large Weapon Parts III
270x Large Machinery Part III
Battlecruiser II3402x Large Hull Parts II
972x Large Weapon Parts II
486x Large Machinery Part II
Battlecruiser III2268x Large Hull Parts III
648x Large Weapon Parts III
324x Large Machinery Part III

Frigates

Frigates are an escort class unit that costs one escort slot. Although they have less health than a flagship or destroyer, they supplement a good amount of additional damage for your fleet. Two frigates will out-damage a destroyer of the same tier and rarity. There are currently four types of frigates:

  • Scouting Frigate: Frigates with a large sensor and targeting range, not meant for combat.
  • Assault Frigate: Anti strike craft frigate that deals mostly hull damage.
  • Torpedo Frigate: A hard-hitting close-range frigate that does great hull and armour damage.
  • Ion Frigate: A long range frigate that does a lot of armour damage.
  • Missile Frigate: Anti strike craft frigate that deals mostly hull damage.

Blueprints

ShipSource
Scouting Frigate 0 Starter ship
Scouting Frigate 1Chapter 9 – New escorts
Common Assault Frigate 0Chapter 4 – Bridge
Rare Assault Frigate 0Market
Common Assault Frigate IChapter 9 – Crew experience
Uncommon Assault Frigate IAll sources
Common Assault Frigate IIChapter 19 – Lazarus Repairs
Uncommon Assault Frigate IIAll sources
Veteran MD Assault frigate IIBeta participation reward
Veteran Pulsar Assault Frigate IIBeta participation reward
Tanoch Assault Frigate IITanoch Winter Celebration (2022)
Common Assault Frigate IIIResearch
Rare Assault Frigate IIIResearch
Uncommon Assault Frigate IV
Rare Assault Frigate IV
Yaot Assault Frigate IIIResearch from Yaot Liaison Requisitions – Reputation 6
Torpedo Frigate IIResearch from Yaot Liaison Requisitions – Reputation 6
Rare Torpedo Frigate IILarge Starter Pack
Torpedo Frigate IIIResearch from Tanoch Liaison Requisitions (30 T3 Research Code Fragments)
Epic Torpedo Frigate IIIAll sources
Uncommon Torpedo Frigate IV
Epic Torpedo Frigate IV
Common Ion Frigate IIIResearch from Market (30 T3 Research Code Fragments)
Uncommon Ion Frigate IIIMarket
Tanoch Missile Frigate IIITanoch Winter Celebration (2022)

Resource requirements

ShipResources
Scouting Frigate 0 675x RU M
Scouting Frigate 1 472x RU A I
135x RU B I
270x RU M
Common Assault Frigate 01125x RU M
Rare Assault Frigate 01575x RU M
Common Assault Frigate I 787x RU A I
225x RU B I
450x RU M
Uncommon Assault Frigate I1181x RU A I
337x RU B I
675x RU M
Common Assault Frigate II 378x Large Hull Parts II
450x RU B II
225x RU C II
Uncommon Assault Frigate II 491x Large Hull Parts II
585x RU B II
219x RU D II
Tanoch Assault Frigate II 491x Large Hull Parts II
585x RU B II
219x RU D II
Common Assault Frigate III 252x Large Hull Parts III
72x Large Weapon Parts III
360x RU C III
Rare Assault Frigate III 378x Large Hull Parts III
108x Large Weapon Parts III
54x Large Electronics Parts III
Uncommon Assault Frigate IV
Rare Assault Frigate IV
Yaot Assault Frigate III 217x Large Hull Parts III
62x Large Weapon Parts III
221x RU D III
Common Torpedo Frigate II 454x Large Hull Parts II
540x RU B II
270x RU C II
Rare Torpedo Frigate II 567x Large Hull Parts II
675x RU B II
337x RU C II
Common Torpedo Frigate III 302x Large Hull Parts III
86x Large Weapon Parts III
432x RU C III
Epic Torpedo Frigate III 529x Large Hull Parts III
151x Large Weapon Parts III
76x Large Electronics Parts III
Uncommon Torpedo Frigate IV
Epic Torpedo Frigate IV
Common Ion Frigate III 353x Large Hull Parts III
101x Large Weapon Parts III
504x RU C III
Uncommon Ion Frigate III 403x Large Hull Parts III
115x Large Weapon Parts III
57x Large Electronics Parts III
Tanoch Missile Frigate III 390x Large Hull Parts III
111x Large Weapon Parts III
55x Large Electronics Parts III

Destroyers

Destroyers are tanky escort units that cost TWO escort slots, so you will need at least a T2 flagship with no other escort unit equipped. They have a lot of hull and armor, sometimes more than a flagship. They can act as a dedicated tank for your fleet and will be fine on their own for a long time. They deal mostly hull damage and a bit of armor damage. Although a destroyer has more health than two frigates combined, it’ll have less damage in total.

Blueprints

ShipSource
Common Destroyer IT1 Strikes
Common Destroyer IIResearch from Market (320 Prestige)
Uncommon Destroyer IIT2 Strikes
Common Destroyer IIIResearch from Market (1280 Prestige)
Uncommon Destroyer IIIT3 Strikes
Rare Destroyer IIIT3 Strikes
Tanoch Destroyer IIITanoch Liaison Requisitions – Reputation 9

Resource requirements

ShipResources
Common Destroyer I2362x RU A I
675x RU B I
1350x RU M
Common Destroyer II 945x Large Hull Parts II
270x Large Weapon Parts II
135x Large Machinery Parts II
Uncommon Destroyer II1136x Large Hull Parts II
324x Large Weapon Parts II
506x RU D II
Common Destroyer III 693x Large Hull Parts III
198x Large Weapon Parts III
99x Large Machinery Parts III
Uncommon Destroyer III 819x Large Hull Parts III
234x Large Weapon Parts III
117x Large Machinery Parts III
Rare Destroyer III1071x Large Hull Parts III
306x Large Weapon Parts III
153x Large Machinery Parts III
Tanoch Destroyer III 554x Large Hull Parts III
158x Large Weapon Parts III
79x Large Machinery Parts III

Resource Controller

Resource controllers are a mining escort unit, unarmed and lightly armored, they are not meant for any combat roles. Controllers act as drop-off points of collectors, can mine themselves and go onto a ‘remote mining’ task that sends them off-map for a couple of hours (depending on the type of controller) and come back with ores of the controller’s tier. Meaning that you can deploy a bunch of controllers, and before you, log off for the day, send them on a remote mining session to mine for you whilst you are not on your phone (for example, if you deploy 2x T2 controllers, they will return to you with a bunch of T2 ores).To send a resource controller on a remote mining mission, equip it in an escort slot, press on the unit so the unit card pops up, then press the white symbol (mining symbol) on the unit card.

Blueprints

BlueprintsSourceNotes
Resource Controller IChapter 19 – Ore dealCan mine remotely for 4 hours
Resource Controller IIResearch from Tanoch Liaison Requisitions (20 T2 Research Code Fragments)Can mine remotely for 4 hours
Resource Controller IIIResearch from Tanoch Liaison Requisitions (30 T3 Research Code Fragments)Can mine remotely for 4 hours
Gilded Short-Term Controller IIResearch from Yaot Liaison Requisitions – Reputation 3Can mine remotely for 2 hours
Gilded Long-Term Controller IIResearch from Yaot Liaison Requisitions – Reputation 5Can mine remotely for 8 hours

Resource requirements

BlueprintsResources
Resource Controller I 787x RU A I
225x RU B I
450x RU M
Resource Controller II 378x Large Hull Parts II
450x RU B II
225x RU C II
Resource Controller III 252x Large Hull Parts III
360x RU B II
72x Large Machinery Parts III
Gilded Short-Term Controller II 491x Large Hull Parts II
292x RU C II
438x RU D II
Gilded Long-Term Controller II 491x Large Hull Parts II
292x RU C II
438x RU D II